Illusion

Cost: 2-6 Points per Level

The character can create an illusion that fools one or more sense. This illusion may be "free standing" or cast over an existing object/entity. If it is cast over a moving object or an entity, the illusion will automatically follow the object/entity. If the illusion has independent mobility (an illusory crowd for example), the illusionist must concentrate to maintain that movement. If the illusionist does not maintain concentration, the illusion becomes static (although will continue to stick to the object/entity on which it is cast).

For 2 points per level, the Illusion fools only one sense. The cost per level is increased by 1 for each additional sense, to a maximum of 6 points (at which time, all senses are fooled). Illusions cannot cause damage; an illusory fire may feel hot, but it cannot burn or cause pain.

Level Description
Level 1 Small illusions, about the size of a person
Level 2 Medium illusions, about the size of a room
Level 3 Large illusions, about the size of a house
Level 4 Very large illusions, about the size of a neighborhood
Level 5 Huge illusions, about the size of a village
Level 6 Colossal illusions, about the size of a town