Health Points

A character's Health Points represent how much physical damage they may take before they are knocked unconscious or killed. The character's Health Points may be determined by the following formula: (Body + Soul) * 5

The character's total Health Points may be further modified by Attributes, which may increase or decrease the final value. When a character's Health Points are reduced to 0, they are knocked unconscious and begin to bleed out. When bleeding out, the character loses 1 Health Point per round until they either reach -20 Health Points or they receive medical treatment. If a character is ever reduced to -20 Health Points, they are dead or maimed. A maimed character must take an appropriate flaw, to represent the horrific damage that they have suffered (a lost limb, etc.).